Game Dev Stream #12 – Experimenting with rollback network synchronization in Godot

Come hang out while I do some game development on a live stream!

This is the 3rd stream in which we’ll be experimenting with rollback network synchronization (as popularized by fighting games and the GGPO library).

Last time, we started integrating the rollback implementation that we started in stream #10 into Retro Tank Party. In this stream, we’re going to continue working on that!

We’ll also sneak in a little playtesting of Retro Tank Party on stream – anyone interested in playing can ask me for a steam key in Discord ( or use the HTML5 version. Over the weekend v1.1 was released, and I’m super excited to play it with more people!

See ya there 🙂

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