#3 Black Mesa: Definitive Edition — Unforeseen Consequences — Public beta 1.5
Unforeseen Consequences
Moved first combat headcrab spawn to in front of the player (Map A)
Fixed guard from standing on top of chair in scripted sequence… (Map B)
Drew attention to dead zombie legs in lab and HEV pickup (Map B)
Better drew attention to headcrab/monitor sequence by moving headbutting zombie elsewhere (Map B)
Nudged battery closer to edge of shelf so that it can be picked up without parkour (Map C)
Allowed player to pick up pistol at dead guard that was crawling toward health charger (Map C)
Improved freezer red valve puzzle (Map C)
Made player find red valve and bring it to socket to flood sewer to better iterate on mechanic from the freezer puzzle, and to better utilise the entire sewer space (Map C)
Rearranged barrels in sewer to let players distract barnacles (Map C)
Shortened vent crawl near freight elevator to reduce unnecessary downtime and improve player guidance and storytelling (Map D)
Fool proofed the houndeye explosion sequence to prevent an edge case where sometimes the bridge wouldn’t explode but players would just fall through it (Map D)
Added suit zoom prompt during headcrab, bullsquid fight (Map E)
Added hidden goodies to better reward exploration (Map E)
Increased drama and number of houndeyes in final fight before Office Complex to better send
off the chapter (Map E)