This week on Inside Unreal we’ll explore different volumetric effect options like volumetric fog, particles, and volumetric clouds. Technical Artist Asher Zhu will demonstrate how to sculpt believable clouds using volume textures and materials. We’ll also learn how to create Editor Utility tools to enhance our art-directed workflows, and how to implement environment-aware Niagara systems with ease!
This project utilized Stylescape – Stylized Environment Kit by Nick Kochman: https://www.unrealengine.com/marketplace/product/stylescape-stylized-environment-kit
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